WebA UIGridLayout (not to be confused with the abstract UIGridStyleLayout from which this class inherits) lays out sibling UI elements in multiple rows within the parent UI element, adding elements to a row one-by-one until the next element would not fit. It then continues adding elements in the next row. A UIGridLayout will take UI elements ... WebOct 8, 2024 · function touched (Hit) print (Hit) if Hit.Name == "Rocket" then print ("Money") print (Hit.creator.Value) local Creator = Hit.creator.Value local plr = game.Players:FindFirstChild (Hit.creator.Value) if plr then print (plr) plr.leaderstats.Cash.Value = plr.leaderstats.Cash.Value + 10 end end end …
Instance Roblox Creator Documentation
WebMar 10, 2015 · March 8, 2015, 3:22am #2 This would be great, just like Instance:findFirstChild(string, recursive = false). That way if you do specify you want it to be recursive, all you have to do is type in Instance:GetChildren(true). No need for a new … WebJul 8, 2024 · V3rmillion © 2024 - Not affiliated in any way with the Roblox Corporation or any of its trademarks. gold bond tanning lotion
Instance Roblox Creator Documentation
WebJan 7, 2024 · Reputation: 40. I realised that synapse has a protect GUI function which states that it. "Protects your GUI from recursive FindFirstChild-style attacks. After you call the function, recursive FFA calls from non-Synapse contexts will skip over your protected instances & all children of such instances." However, I thought it was impossible for ... WebJan 18, 2024 · Find first child is basically checking if there is an object with a certain name. If there is, great, return the instance. If not, return nil. This would be used like if findfirstchild = nil return end. Wait for child is basically stopping the script from running until it finds a … WebLearn how to use some of the most important commands for Roblox Lua.Update:There isn't a need to destroy an explosion as Roblox automatically does that for you. gold bond talc free medicated powder